NTS has five dedicated rooms each with 32 desktop PCs. In addition there are over 150 PCs in department areas for subject specialist use, including suites in Business, Art, Music, Technology and the Learning Support Department.
Classrooms have interactive whiteboards and all teachers have laptops. There is a set of 46 netbooks (small laptops) that are delivered to classrooms which are used for internet access and ICT work by all curriculum areas.
ICT in the Curriculum
Year 7 (One hour per week)
After an initial foundation project, which is used to facilitate the transition from Primary school to Secondary school Computing, pupils work on a series of projects based on the new Computing curriculum using picoboards, microbits and ozobots. Over the course of the year they are also taught basic skills in the common office applications and eSafety.
Year 8 (One hour per week)
Year 8 builds on the skills and techniques taught in year 7 and introduces a range of new applications. They re-visit the applications taught in Year 7 to learn new features of each application and are encouraged to develop their independence, design skills and problem-solving capability in addition to widening their experience of programming skills and on-line safety techniques.
Year 9 (One hour per week)
The focus of this year is programme development where pupils use the knowledge and programming skills from earlier years to design more complex and robust programs using text based programming languages to solve real life problems. This serves as an introduction to the GCSE project work. There is also an element of e Safety.
Year 10 and Year 11 (Two/three hours per week)
Pupils follow the AQA GCSE Computer Science course. During year 10 they are trained in the skills and techniques required to complete the controlled assessment assignment which they start in September of Year 11. They are also taught the content of the exam that they sit at the end of year 11 which accounts for 80% of the assessment.
A Level Computing
Students learn a range of programming techniques and are introduced to a number of programming languages. Students complete a programming project to solve a “real-life” problem, which makes up 20% of the assessment. There are two external exams the first of which is a screen based exam of short answer questions, plus a programming challenge based on previously analysed skeleton code. The second paper tests the candidate’s knowledge and understanding through a series of short and extended answer questions.
Coursework: 20% of A Level; extended coursework project, developing a unique solution using as many advanced programming techniques as possible. This includes a project write-up.